Il progetto Warco - The Warco project
digital
![]() Articolo
€ 6,00
|
Ebook in formato Pdf leggibile su questi device:
|
|
Warco is a video game developed by Defiant Development in collaboration with director Robert Connolly and photojournalist Tony Maniaty. Even as a yet unrealized project, the game constitutes an interesting case study, giving new perspectives on the very way the ludic, interactive dimension of video game is conceived. Instead of killing the usual amount of enemies, the player is asked to assume the identity of Jesse Demarco, a female photojournalist working at a fictional war front in the Middle East. The concept itself is very innovative: the game’s mission is to make a video and photo report and send it to the broadcasting station. Photography, then, is not just an instrument available to the player, but the only means for the completion of the game. Warco offers a rare opportunity to think about the task of the photojournalist, showing how it can be accomplished, even if just virtually, by whomever might play the part.
|
|
News
24.11.2023
Carlo Casalone a Villa Mirabello
Venerdì 1 dicembre presentazione di "Sapienza e profezia" di Carlo Casalone a Villa Mirabello, a Milano, in onore di Carlo Maria Martini.
30.10.2023
"Sul cosmo" di Aristotele a Macerata
Mercoledì 29 novembre, presentazione del libro “La scienza del divino nel Περὶ κόσμου ps.-aristotelico” di Selene I.S. Brumana all’Università di Macerata.
22.11.2023
Il racconto dell’ancella e la maternità surrogata
Mercoledì 29 novembre il seminario "Il racconto dell’ancella. Tra costrizioni, violenza e maternità surrogata" a cura del CrifipAB con Alessio Musio.
07.11.2023
Dalla Rivista del Clero: la crisi come varco
Per la teologa Marie-Jo Thiel le due crisi, Covid-19 e lo scandalo degli abusi, hanno liberato la parola dei laici per una nuova evangelizzazione.
Archivio rivista
Articoli Online First
Towards the Platformization of (Social) Media Memory: Articulating Archive, Assemblage, and Ephemerality
“Scusi, chi ha fatto palo?” Continuità e disruption del calcio su internet in Italia: dalle iptv ‘pirata’ a dazn
“Scusi, chi ha fatto palo?” Continuità e disruption del calcio su internet in Italia: dalle iptv ‘pirata’ a dazn
Ultimi 3 numeri
COMUNICAZIONI SOCIALI - 2023 - 2. Internet Research Ethics in the Platform Society: Theoretical Reflections, Research Experiences, and Open Questions
COMUNICAZIONI SOCIALI - 2023 - 1. Gender and Labour in the Italian Audiovisual Industries. Critical Research Approaches and Methods
COMUNICAZIONI SOCIALI - 2022 - 3. Cantautore: the Songwriter in Culture and the Media
COMUNICAZIONI SOCIALI - 2023 - 1. Gender and Labour in the Italian Audiovisual Industries. Critical Research Approaches and Methods
COMUNICAZIONI SOCIALI - 2022 - 3. Cantautore: the Songwriter in Culture and the Media
Annate disponibili online
202320222021202020192018201720162015201420132012201120102009200820072006200520042003200220012000199919981997199619951994199319921991199019891988198719861985198419831982198119801979197819771976197519741973